Upgrades
Compare Emblem familiesEmblem upgrade comparison
An Emblem is an upgrade family, not a separate item type. Compare every ability slot and passive branch here, then open an upgrade for its exact effects at all five levels.
All upgrades by family
Browse abilities, passive branches, minor passives, and cross-family synergies.
Burning
Applies Burning through attack and defense slots, then improves buildup, speed, debuff pressure, and Burning pickups.
Minor passives
Cross-family synergies
Chain
Adds Chain to core actions, then extends length, enables forks and critical chains, and makes chains break through more targets.
Charger
Builds around pushes and collision control, with upgrades for push damage, stuns, and Dash cooldown.
Doomsayer
Builds around Fortune effects, with damage, pierce, magnet control, and a Prophecy payoff.
Gambler
Improves Flurry buildup, card volume, and morale before converting the engine into a Lucky area hit.
Minor passives
Ravager
Focuses on repeated and enlarged cleaves, multi-hit bonuses, and a late Chain-cleave interaction.
Satellite
Adds Satellite effects to action slots, then improves their damage, pierce, and automatic defensive coverage.
Vortex
Centers enemies for damage and vulnerability, then strengthens impact and keeps the Vortex looping.
Cross-family synergies
Companion abilities
Standalone companion ability upgrades that are not assigned to an Emblem family.
























































































































