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Gambler Emblems

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Gambler Emblems

16 upgrades

In-game Gambler - Flurry Buildup artwork

In-game upgrade offer

Sunk Costs

On any successful Raise, attempt to Raise again. Adds -25% to the odds of the second attempt.

Trigger
Passive
Tier
1
Levels
5
Details
Offer wording by level

Level 2

On any successful Raise, attempt to Raise again. Adds 0% to the odds of the second attempt.

Level 3

On any successful Raise, attempt to Raise again. Adds 20% to the odds of the second attempt.

Level 4

On any successful Raise, attempt to Raise again. Adds 35% to the odds of the second attempt.

Level 5

On any successful Raise, attempt to Raise again. Adds 45% to the odds of the second attempt.

Levels

— = value not listed.
LevelAdditional Rolls Odds Multiplier Add
1-0.25
2—
30.2
40.35
50.45

Shop

Currency
Coin
Price
150
Base drop weight
1
In-game Gambler - Lucky AoE artwork

Upgrade

Gambler - Lucky AoE

Gambler - Lucky AoE is a non-stackable passive Gambler family upgrade.

Trigger
Passive
Tier
2
Levels
5
Details

Levels

In-game Gambler - More Cards artwork

In-game upgrade offer

Hidden Pocket

Raise damage multiplier is 50% higher.

Trigger
Passive
Tier
1
Levels
5
Details
Offer wording by level

Level 2

Raise damage multiplier is 90% higher.

Level 3

Raise damage multiplier is 120% higher.

Level 4

Raise damage multiplier is 140% higher.

Level 5

Raise damage multiplier is 150% higher.

Levels

LevelCrit Damage Multiplier Multiplier
10.5
20.9
31.2
41.4
51.5

Shop

Currency
Coin
Price
150
Base drop weight
1
In-game Gambler Ally Slot artwork

In-game upgrade offer

Clan Legacy

Ally Command has a 20% chance to Raise for 200% of its original damage.

Trigger
Ally command
Levels
5
Details
Offer wording by level

Level 2

Ally Command has a 30% chance to Raise for 200% of its original damage.

Level 3

Ally Command has a 40% chance to Raise for 200% of its original damage.

Level 4

Ally Command has a 45% chance to Raise for 200% of its original damage.

Level 5

Ally Command has a 50% chance to Raise for 200% of its original damage.

Levels

LevelCrit Chance
10.2
20.3
30.4
40.45
50.5
Unchanged across all 5 levels
Crit Damage Multiplier
2

Shop

Currency
Coin
Price
75
In-game Gambler Block artwork

In-game upgrade offer

Lucky Block

Your Block has a 10% chance to Raise for 100% of the last Strike damage or Heavy damage dealt.

Trigger
Block
Levels
5
Details
Offer wording by level

Level 2

Your Block has a 18% chance to Raise for 100% of the last Strike damage or Heavy damage dealt.

Level 3

Your Block has a 24% chance to Raise for 100% of the last Strike damage or Heavy damage dealt.

Level 4

Your Block has a 28% chance to Raise for 100% of the last Strike damage or Heavy damage dealt.

Level 5

Your Block has a 30% chance to Raise for 100% of the last Strike damage or Heavy damage dealt.

Levels

LevelCrit Chance
10.1
20.18
30.24
40.28
50.3
Unchanged across all 5 levels
Crit Damage Multiplier
1
Streak Odds Multiplier
1

Shop

Currency
Coin
Price
75
Base drop weight
1
In-game Gambler Dash artwork

In-game upgrade offer

Lucky Dodge

Your Dodge has a 10% chance to Raise for 25% of the last Strike damage or Heavy damage dealt.

Trigger
Dash
Levels
5
Details
Offer wording by level

Level 2

Your Dodge has a 18% chance to Raise for 25% of the last Strike damage or Heavy damage dealt.

Level 3

Your Dodge has a 24% chance to Raise for 25% of the last Strike damage or Heavy damage dealt.

Level 4

Your Dodge has a 28% chance to Raise for 25% of the last Strike damage or Heavy damage dealt.

Level 5

Your Dodge has a 30% chance to Raise for 25% of the last Strike damage or Heavy damage dealt.

Levels

LevelCrit Chance
10.1
20.18
30.24
40.28
50.3
Unchanged across all 5 levels
Crit Damage Multiplier
0.25
Effect Radius
3
Streak Odds Multiplier
1

Shop

Currency
Coin
Price
75
Base drop weight
1
In-game Gambler Heavy artwork

In-game upgrade offer

Lucky Heavy

Your Heavy has a 10% chance to Raise for 200% of its original damage.

Trigger
Heavy attack
Levels
5
Details
Offer wording by level

Level 2

Your Heavy has a 18% chance to Raise for 200% of its original damage.

Level 3

Your Heavy has a 24% chance to Raise for 200% of its original damage.

Level 4

Your Heavy has a 28% chance to Raise for 200% of its original damage.

Level 5

Your Heavy has a 30% chance to Raise for 200% of its original damage.

Levels

LevelCrit Chance
10.1
20.18
30.24
40.28
50.3
Unchanged across all 5 levels
Crit Damage Multiplier
2
Streak Odds Multiplier
1

Shop

Currency
Coin
Price
75
Base drop weight
1
In-game Gambler Light artwork

In-game upgrade offer

Lucky Strike

Your Strike has a 10% chance to Raise for 200% of its original damage.

Trigger
Light attack
Levels
5
Details
Offer wording by level

Level 2

Your Strike has a 18% chance to Raise for 200% of its original damage.

Level 3

Your Strike has a 24% chance to Raise for 200% of its original damage.

Level 4

Your Strike has a 28% chance to Raise for 200% of its original damage.

Level 5

Your Strike has a 30% chance to Raise for 200% of its original damage.

Levels

LevelCrit Chance
10.1
20.18
30.24
40.28
50.3
Unchanged across all 5 levels
Crit Damage Multiplier
2
Streak Odds Multiplier
1

Shop

Currency
Coin
Price
75
Base drop weight
1
In-game Gambler Minor 1 artwork

Upgrade

Gambler Minor 1

Gambler Minor 1 is a non-stackable passive Gambler family upgrade.

Trigger
Passive
Tier
1
Levels
10
Details

Variants

VariantFamilyTrigger / slotTierStacks
Gambler Minor 1GamblerPassiveNo
Gambler T 2 Minor 1GamblerPassive1No

Levels

Shop

Gambler Minor 1
Currency
Coin
Price
75
Gambler T 2 Minor 1
Currency
Coin
Price
150
In-game Gambler Minor 2 artwork

Upgrade

Gambler Minor 2

Gambler Minor 2 is a non-stackable passive Gambler family upgrade.

Trigger
Passive
Levels
5
Details

Levels

Shop

Currency
Coin
Price
75
In-game Synergy Gambler Burning artwork

In-game upgrade offer

Lucky & Burning Block

Your Block has a 10% chance to Raise for 200% of the last Strike damage or Heavy damage dealt as well as launching two projectiles with a Trail. They have Combust 3.

Increases Block regeneration by 25%.

Trigger
Block
Tier
2
Levels
5
Details
Offer wording by level

Level 2

Your Block has a 18% chance to Raise for 200% of the last Strike damage or Heavy damage dealt as well as launching two projectiles with a Trail. They have Combust 5.

Increases Block regeneration by 25%.

Level 3

Your Block has a 24% chance to Raise for 200% of the last Strike damage or Heavy damage dealt as well as launching two projectiles with a Trail. They have Combust 7.

Increases Block regeneration by 25%.

Level 4

Your Block has a 28% chance to Raise for 200% of the last Strike damage or Heavy damage dealt as well as launching two projectiles with a Trail. They have Combust 8.

Increases Block regeneration by 25%.

Level 5

Your Block has a 30% chance to Raise for 200% of the last Strike damage or Heavy damage dealt as well as launching two projectiles with a Trail. They have Combust 9.

Increases Block regeneration by 25%.

Levels

LevelCrit ChanceBurst Amount
10.13
20.185
30.247
40.288
50.39
Unchanged across all 5 levels
Crit Damage Multiplier
2
Streak Odds Multiplier
1
Block Regen Multiplier
0.25
Burn Stop Delay Multiplier
1
Burning Zone Scale Multiplier
1
Projectile Lifetime
1.5
Projectile Velocity
12
Trail Lifetime
2.5
In-game Synergy Gambler Chain artwork

In-game upgrade offer

Lucky & Chaining Heavy

Heavy creates a 3-hit Chain.

Heavy Finisher creates a 8-hit Chain. This Chain has 10% chance to Raise, targeting all surrounding enemies instead.

Increase all Chain damage by +5.

Trigger
Heavy attack
Tier
2
Levels
5
Details
Offer wording by level

Level 2

Heavy creates a 3-hit Chain.

Heavy Finisher creates a 8-hit Chain. This Chain has 18% chance to Raise, targeting all surrounding enemies instead.

Increase all Chain damage by +10.

Level 3

Heavy creates a 3-hit Chain.

Heavy Finisher creates a 8-hit Chain. This Chain has 24% chance to Raise, targeting all surrounding enemies instead.

Increase all Chain damage by +15.

Level 4

Heavy creates a 3-hit Chain.

Heavy Finisher creates a 8-hit Chain. This Chain has 28% chance to Raise, targeting all surrounding enemies instead.

Increase all Chain damage by +20.

Level 5

Heavy creates a 3-hit Chain.

Heavy Finisher creates a 8-hit Chain. This Chain has 30% chance to Raise, targeting all surrounding enemies instead.

Increase all Chain damage by +25.

Levels

LevelChain Damage AddCrit Chance
150.1
2100.18
3150.24
4200.28
5250.3
Unchanged across all 5 levels
Chain Range
20
Crit Chain Range
3
Crit Damage Multiplier
2
Heavy Damage Multiplier
0.15
Streak Odds Multiplier
1
Chain Number
8
Small Chain Number
3
In-game Synergy Gambler Charger artwork

In-game upgrade offer

Lucky & Linked Strike

Strike applies 10 Linked.

Strike Finisher launches a wave that applies 10 Linked. This has a 10% chance to Raise, instead sending a larger wave that applies the maximum possible amount of Linked.

Trigger
Light attack
Tier
2
Levels
5
Details
Offer wording by level

Level 2

Strike applies 15 Linked.

Strike Finisher launches a wave that applies 15 Linked. This has a 18% chance to Raise, instead sending a larger wave that applies the maximum possible amount of Linked.

Level 3

Strike applies 20 Linked.

Strike Finisher launches a wave that applies 20 Linked. This has a 24% chance to Raise, instead sending a larger wave that applies the maximum possible amount of Linked.

Level 4

Strike applies 25 Linked.

Strike Finisher launches a wave that applies 25 Linked. This has a 28% chance to Raise, instead sending a larger wave that applies the maximum possible amount of Linked.

Level 5

Strike applies 30 Linked.

Strike Finisher launches a wave that applies 30 Linked. This has a 30% chance to Raise, instead sending a larger wave that applies the maximum possible amount of Linked.

Levels

LevelCrit ChanceLinked stacks applied
10.110
20.1815
30.2420
40.2825
50.330
Unchanged across all 5 levels
Charger Hitbox Range
10
Crit Damage Multiplier
2
Damage shared per Linked stack
1%
Light Damage Multiplier
0.15
Streak Odds Multiplier
1
In-game Synergy Gambler Doomsayer artwork

In-game upgrade offer

Lucky & Orb Block

Block generates 4 Orbs and attracts all surrounding Orbs. This action has 10% chance to Raise, generating 200% more Orbs that deal 200% more damage.

Trigger
Block
Tier
2
Levels
5
Details
Offer wording by level

Level 2

Block generates 5 Orbs and attracts all surrounding Orbs. This action has 18% chance to Raise, generating 200% more Orbs that deal 200% more damage.

Level 3

Block generates 6 Orbs and attracts all surrounding Orbs. This action has 24% chance to Raise, generating 200% more Orbs that deal 200% more damage.

Level 4

Block generates 7 Orbs and attracts all surrounding Orbs. This action has 28% chance to Raise, generating 200% more Orbs that deal 200% more damage.

Level 5

Block generates 8 Orbs and attracts all surrounding Orbs. This action has 30% chance to Raise, generating 200% more Orbs that deal 200% more damage.

Levels

LevelCrit ChanceFortune Number
10.14
20.185
30.246
40.287
50.38
Unchanged across all 5 levels
Crit Damage Multiplier
2
Fortune Damage
15
Streak Odds Multiplier
1
Fortune Lifetime
4.5
Homing Distance Multiplier
1
In-game Synergy Gambler Vortex artwork

In-game upgrade offer

Vortex & Lucky Heavy

Heavy deals 15 Smite Damage.

Heavy Finisher creates a Vortex dealing 15 Smite Damage damage. The Vortex has 10% chance to Raise, dealing its damage multiple times.

Trigger
Heavy attack
Tier
2
Levels
5
Details
Offer wording by level

Levels

LevelCrit ChanceVortex DamageAoeradius
10.1153.5
20.18274.5
30.24366
40.28427
50.3458
Unchanged across all 5 levels
Crit Damage Multiplier
2
Heavy Damage Multiplier
0.15
Streak Odds Multiplier
1
Vortex Duration
1.25
Smite Block Multiplier
1
Vortex Pos Forward Offset
3

In-game artwork © Paper Cult Inc.; shown for identification and commentary.

By (Editor, WikiTactics) Edition published