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Can Save Ally Duration: 8 · Act 1 XP multiplier: 1 · Act 2 XP multiplier: 1.2.
Can Save Ally Duration 8
Act 1 XP multiplier 1
Act 2 XP multiplier 1.2
Act 3 XP multiplier 1.4 Details Rules
Base Level Xp 50
Base XP per Level 250
Levels Per Rank 5
Min Wounded Battles 2
Max Wounded Battles 8
Save Ally Max Distance 20 Game system
Ally Healing Percentage Cost: 0.2 · Ally Dismiss Percentage Cost: 0.5 · Max Active Allies: 4.
Ally Dismiss Percentage Cost 0.5
Max Active Allies 4
Max Active Companions 1 Details Rules
Max Saved Allies Per Type 3
Max End Game Active Allies 10
Max Active Allies Upgrade Increase 1
Max Active Allies Upgrade Increase More 2 Game system
Area Objective Max Battalions: 8 · Base Captainless Battalions: 80 · Area Objective Defend Structure Enemy Progress Multiplier At Max Support: 0.5.
Area Objective Max Battalions 8
Base Captainless Battalions 80
Area Objective Defend Structure Enemy Progress Multiplier At Max Support 0.5
Area Objective Shrinking Progress Multiplier At Max Support 1 Details Rules
Area Objective Tug Of War Equilibrium Point At Max Support 0.2
Area Objective Tug Of War Equilibrium Point At Min Support 0.15 Game system
Archer Tower Base HP: 500 · Archer Tower Min Range: 0.1 · Archer Tower Max Range: 50.
Archer Tower Base HP 500
Archer Tower Min Range 0.1
Archer Tower Max Range 50
Breakables Coin Reward Chance 0.5 Details Rules
Breakables Coin Reward Min 1
Breakables Coin Reward Max 5 Game system
Advisors Appear Chance: 0.5 · Firepit Medium Threshold: 30 · Firepit Large Threshold: 60.
Advisors Appear Chance 0.5
Firepit Medium Threshold 30
Firepit Large Threshold 60
Soldiers Default Quantity 2 Details Rules
Soldiers Starting Threshold 10
Soldiers Threshold Increment 10
Supplies Starting Threshold 1 Game system
Gain On Ally Save: 50 · Manual Cooldown: 0.75 · High Morale Threshold: 300.
Gain On Ally Save 50
Manual Cooldown 0.75
Away From Allies Range 25 Details Game system
5 combat mechanics have explicit player-count scaling factors and limits.
Scaled mechanics 5 Details Game system
Global Scenario Odds: 0.8 · Chance To Start Timed Objective: 0.25 · Rare Reward Odds: 0.25.
Global Scenario Odds 0.8
Chance To Start Timed Objective 0.25
Rare Reward Odds 0.25
Wandering Enemies Odds 0.33 Details Rules
Min Tier For Act 1 Scenario 5
Timed Objective Start Delay 10
Timed Objective Min Active To Guarantee Start 1
Timed Objective Max Active To Start 4 Game system
Circle formation radius: 10 · Formation update frequency: 0.1.
Circle formation radius 10
Formation update frequency 0.1 Details Game system
Revive Coin Cost: 50 · Revive Cost Increase: 100 · Revive Invincibility Duration: 3.
Revive Coin Cost 50
Revive Cost Increase 100
Revive Invincibility Duration 3
Time To Revive 5 Details Rules
Revive Timer 120
Initial XP to Level Up 200
Next Level XP multiplier 1.1
XP per Cross 1 Game system
Base Rare Run Shop Chance: 0.5 · Common Box Price: 75 · Uncommon Box Price: 200.
Base Rare Run Shop Chance 0.5
Common Box Price 75
Uncommon Box Price 200
Rare Box Price 350 Details Rules
Level2 Upgrade Boost Odds 0.05
Level3 Upgrade Boost Odds 0.02
Run Upgrade Family Count 3
Clearance Chance Per Upgrade 0.35
Tier2 Upgrade Prereq Count 1
Tier3 Upgrade Prereq Count 1 Game system
Max Run Shop Items: 6 · Max Rare Run Shop Items: 6 · Health Recovered Low: 0.3.
Max Run Shop Items 6
Max Rare Run Shop Items 6
Health Recovered Low 0.3
Health Recovered Medium 0.5 Details Rules
Health Recovered High 0.75
Companion Emblem Level Per Shop Item 2 Game system
Chain Base Damage: 15 · Chain Tier 3 Breakable Damage Percent: 0.5 · Chain Tier 3 Breakable Duration: 10.
Chain Tier 3 Breakable Damage Percent0.5 Chain Tier 3 Breakable Duration10 Chain Tier 3 Breakable Tick0.66 Details Rules Vortex Castigated Smite Multiplier3 Game system
Charger companion Spawn Chance: 0.2 · Gambler companion Spawn Chance: 0.2 · Ravager companion Spawn Chance: 0.2.
Charger companion Spawn Chance 0.2
Gambler companion Spawn Chance 0.2
Ravager companion Spawn Chance 0.2
Ravager II companion Spawn Chance 0.2 Details Plain-language mechanic
Village purchases and unlocks Village shops have revised prices and currency costs. Previously purchased items that became cheaper refund currency when you next reach the Village. Some shops can be upgraded to unlock more items.
For new players, Army Composition bonuses and Ally Monikers start locked and must be acquired in the Village. September 24 update
Army unlocks and shop improvements Scroll sideways to compare every cost and requirement.
Rules
Ally XP gain Boost Value 0.1
Army Bonus Amount 0.1 Game system
Magnet Radius Offset: 3 · Center Target Offset: 0.6 · Magnet Max Angle: 65.
Magnet Radius Offset 3
Center Target Offset 0.6
Magnet Max Angle 65
Max area radius Multiplier 2.5 Details Rules
Min area radius 1
Pull Delay 0.05
Speed 0.01 No matching entries Clear a filter or try a shorter game term.
Show more In-game artwork © Paper Cult Inc.; shown for identification and commentary.
By Max Yaport (Editor, WikiTactics) · Edition published October 26, 2026