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Game rules

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Game rules

15 game rules

Game system

Ally rescue and XP

Can Save Ally Duration: 8 · Act 1 XP multiplier: 1 · Act 2 XP multiplier: 1.2.

Can Save Ally Duration
8
Act 1 XP multiplier
1
Act 2 XP multiplier
1.2
Act 3 XP multiplier
1.4
Details

Rules

Base Level Xp
50
Base XP per Level
250
Levels Per Rank
5
Min Wounded Battles
2
Max Wounded Battles
8
Save Ally Max Distance
20

Game system

Army management

Ally Healing Percentage Cost: 0.2 · Ally Dismiss Percentage Cost: 0.5 · Max Active Allies: 4.

Ally Healing Percentage Cost
0.2
Ally Dismiss Percentage Cost
0.5
Max Active Allies
4
Max Active Companions
1
Details

Rules

Max Saved Allies Per Type
3
Max End Game Active Allies
10
Max Active Allies Upgrade Increase
1
Max Active Allies Upgrade Increase More
2

Game system

Battalion limits and objectives

Area Objective Max Battalions: 8 · Base Captainless Battalions: 80 · Area Objective Defend Structure Enemy Progress Multiplier At Max Support: 0.5.

Area Objective Max Battalions
8
Base Captainless Battalions
80
Area Objective Defend Structure Enemy Progress Multiplier At Max Support
0.5
Area Objective Shrinking Progress Multiplier At Max Support
1
Details

Rules

Area Objective Tug Of War Equilibrium Point At Max Support
0.2
Area Objective Tug Of War Equilibrium Point At Min Support
0.15

Game system

Breakable structures

Archer Tower Base HP: 500 · Archer Tower Min Range: 0.1 · Archer Tower Max Range: 50.

Archer Tower Base HP
500
Archer Tower Min Range
0.1
Archer Tower Max Range
50
Breakables Coin Reward Chance
0.5
Details

Rules

Breakables Coin Reward Min
1
Breakables Coin Reward Max
5

Game system

Camp growth

Advisors Appear Chance: 0.5 · Firepit Medium Threshold: 30 · Firepit Large Threshold: 60.

Advisors Appear Chance
0.5
Firepit Medium Threshold
30
Firepit Large Threshold
60
Soldiers Default Quantity
2
Details

Rules

Soldiers Starting Threshold
10
Soldiers Threshold Increment
10
Supplies Starting Threshold
1

Game system

Morale

Gain On Ally Save: 50 · Manual Cooldown: 0.75 · High Morale Threshold: 300.

Gain On Ally Save
50
Manual Cooldown
0.75
High Morale Threshold
300
Away From Allies Range
25
Details

Game system

Multiplayer scaling

5 combat mechanics have explicit player-count scaling factors and limits.

Scaled mechanics
5
Details

Variants

VariantScaling factorLower limitUpper limit
Autoblock Chance0.751
Block Perfect Window0.502
Block Stamina Cost Multiplier0.75
Dodge Regen Value0.52
Received Damage0.75

Game system

Objective generation

Global Scenario Odds: 0.8 · Chance To Start Timed Objective: 0.25 · Rare Reward Odds: 0.25.

Global Scenario Odds
0.8
Chance To Start Timed Objective
0.25
Rare Reward Odds
0.25
Wandering Enemies Odds
0.33
Details

Rules

Min Tier For Act 1 Scenario
5
Timed Objective Start Delay
10
Timed Objective Min Active To Guarantee Start
1
Timed Objective Max Active To Start
4

Game system

Player formations

Circle formation radius: 10 · Formation update frequency: 0.1.

Circle formation radius
10
Formation update frequency
0.1
Details

Game system

Revives and hero progression

Revive Coin Cost: 50 · Revive Cost Increase: 100 · Revive Invincibility Duration: 3.

Revive Coin Cost
50
Revive Cost Increase
100
Revive Invincibility Duration
3
Time To Revive
5
Details

Rules

Revive Timer
120
Initial XP to Level Up
200
Next Level XP multiplier
1.1
XP per Cross
1

Game system

Run randomization

Base Rare Run Shop Chance: 0.5 · Common Box Price: 75 · Uncommon Box Price: 200.

Base Rare Run Shop Chance
0.5
Common Box Price
75
Uncommon Box Price
200
Rare Box Price
350
Details

Rules

Level2 Upgrade Boost Odds
0.05
Level3 Upgrade Boost Odds
0.02
Run Upgrade Family Count
3
Clearance Chance Per Upgrade
0.35
Tier2 Upgrade Prereq Count
1
Tier3 Upgrade Prereq Count
1

Game system

Run shop

Max Run Shop Items: 6 · Max Rare Run Shop Items: 6 · Health Recovered Low: 0.3.

Max Run Shop Items
6
Max Rare Run Shop Items
6
Health Recovered Low
0.3
Health Recovered Medium
0.5
Details

Rules

Health Recovered High
0.75
Companion Emblem Level Per Shop Item
2

Game system

Upgrade mechanics

Chain Base Damage: 15 · Chain Tier 3 Breakable Damage Percent: 0.5 · Chain Tier 3 Breakable Duration: 10.

Chain Base Damage
15
Chain Tier 3 Breakable Damage Percent
0.5
Chain Tier 3 Breakable Duration
10
Chain Tier 3 Breakable Tick
0.66
Details

Rules

Vortex Castigated Smite Multiplier
3

Game system

Village progression

Charger companion Spawn Chance: 0.2 · Gambler companion Spawn Chance: 0.2 · Ravager companion Spawn Chance: 0.2.

Charger companion Spawn Chance
0.2
Gambler companion Spawn Chance
0.2
Ravager companion Spawn Chance
0.2
Ravager II companion Spawn Chance
0.2
Details

Plain-language mechanic

Village purchases and unlocks

Village shops have revised prices and currency costs. Previously purchased items that became cheaper refund currency when you next reach the Village. Some shops can be upgraded to unlock more items.

  • For new players, Army Composition bonuses and Ally Monikers start locked and must be acquired in the Village.

September 24 update

Army unlocks and shop improvements

Scroll sideways to compare every cost and requirement.

PurchaseShopCostEffectRequires
Recruit DrillsBarracks35 StatuesUnlocks Army Composition bonuses for armies with the required mix of Commander classes.None
Disciplined RanksBarracks50 GemsImproves Army Composition bonuses.Recruit Drills and Barracks Improvement
Veteran FormationsBarracks50 ScrollsUnlocks the strongest Army Composition bonuses.Disciplined Ranks and Barracks Improvement
CommendationBarracks10 StatuesAt the end of a campaign, choose an Ally Moniker for a Commander in your army.None
Barracks ImprovementBarracks20 GemsMakes more Barracks purchases available.None
Cartographer's Lair ImprovementCartographer's Lair20 GemsMakes more Cartographer's Lair purchases available.None
Cartographer's Lair Improvement IICartographer's Lair20 ScrollsMakes further Cartographer's Lair purchases available.Cartographer's Lair Improvement
Zaro's Emporium ImprovementZaro's Emporium20 ScrollsMakes more Zaro's Emporium purchases available.None

Rules

Ally XP gain Boost Value
0.1
Army Bonus Amount
0.1

Game system

Vortex mechanics

Magnet Radius Offset: 3 · Center Target Offset: 0.6 · Magnet Max Angle: 65.

Magnet Radius Offset
3
Center Target Offset
0.6
Magnet Max Angle
65
Max area radius Multiplier
2.5
Details

Rules

Min area radius
1
Pull Delay
0.05
Speed
0.01

In-game artwork © Paper Cult Inc.; shown for identification and commentary.

By (Editor, WikiTactics) Edition published