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Game rules

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Game rules

15 game rules

Game mechanicDetails
Ally rescue and XPCan Save Ally Duration: 8 · Act 1 XP multiplier: 1 · Act 2 XP multiplier: 1.2.
Army managementAlly Healing Percentage Cost: 0.2 · Ally Dismiss Percentage Cost: 0.5 · Max Active Allies: 4.
Battalion limits and objectivesArea Objective Max Battalions: 8 · Base Captainless Battalions: 80 · Area Objective Defend Structure Enemy Progress Multiplier At Max Support: 0.5.
Breakable structuresArcher Tower Base HP: 500 · Archer Tower Min Range: 0.1 · Archer Tower Max Range: 50.
Camp growthAdvisors Appear Chance: 0.5 · Firepit Medium Threshold: 30 · Firepit Large Threshold: 60.
MoraleGain On Ally Save: 50 · Manual Cooldown: 0.75 · High Morale Threshold: 300.
Multiplayer scaling5 combat mechanics have explicit player-count scaling factors and limits.
Objective generationGlobal Scenario Odds: 0.8 · Chance To Start Timed Objective: 0.25 · Rare Reward Odds: 0.25.
Player formationsCircle formation radius: 10 · Formation update frequency: 0.1.
Revives and hero progressionRevive Coin Cost: 50 · Revive Cost Increase: 100 · Revive Invincibility Duration: 3.
Run randomizationBase Rare Run Shop Chance: 0.5 · Common Box Price: 75 · Uncommon Box Price: 200.
Run shopMax Run Shop Items: 6 · Max Rare Run Shop Items: 6 · Health Recovered Low: 0.3.
Upgrade mechanicsChain Base Damage: 15 · Chain Tier 3 Breakable Damage Percent: 0.5 · Chain Tier 3 Breakable Duration: 10.
Village progressionCharger companion Spawn Chance: 0.2 · Gambler companion Spawn Chance: 0.2 · Ravager companion Spawn Chance: 0.2.
Vortex mechanicsMagnet Radius Offset: 3 · Center Target Offset: 0.6 · Magnet Max Angle: 65.