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Status effect values and stacking

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Tears of Metal

Status effect values and stacking

Buffs, debuffs, damage-over-time states, conditional bonuses, durations, and stacking rules.

Entries
80

80 entries

All-Stat Boost

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
3 variants share these values
Tier or variantMajor statusAutomatic modifierStack capScale multiplier
3 equivalent variantsYesYes10.15
Back to top

Ally Defensive

Stack cap 1 · Major status.

Stack cap
1
Status class
Major
Stack Cap
1
Exact values
Major statusStack cap
Yes1
Back to top

Ally Powerful

Stack cap 1 · Major status.

Stack cap
1
Status class
Major
Stack Cap
1
Exact values
Major statusStack cap
Yes1
Back to top
In-game Auto-Block When Hurt artwork

Auto-Block When Hurt

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top

Beacon enemy-damage aura

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Stack Cap
1
Exact values
Major statusAutomatic modifierStack cap
YesYes1
Back to top
In-game Beacon enemy-health aura artwork

Beacon enemy-health aura

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Stack Cap
1
Exact values
Major statusAutomatic modifierStack cap
YesYes1
Back to top

Beacon player-damage aura

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Stack Cap
1
Exact values
Major statusAutomatic modifierStack cap
YesYes1
Back to top

Beacon special-freeze aura

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Stack Cap
1
Exact values
Major statusAutomatic modifierStack cap
YesYes1
Back to top

Bomb Dropper

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
Exact values
Major statusAutomatic modifierStack capScale multiplier
YesYes10.15
Back to top
In-game Burning Trail artwork

Burning Trail

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
Exact values
Major statusAutomatic modifierStack capScale multiplier
YesYes10.15
Back to top
In-game Chain minor debuff artwork

Chain minor debuff

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top

Control-area debuff

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top

Cooldown debuff

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top

Dagger Spawner

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
Exact values
Major statusAutomatic modifierStack capScale multiplier
YesYes10.15
Back to top
In-game Damage After A Melee Command artwork

Damage After A Melee Command

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Damage After A Multikill artwork

Damage After A Multikill

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Damage After A Polearm Command artwork

Damage After A Polearm Command

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Damage After A Ranged Command artwork

Damage After A Ranged Command

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Damage After Being Hurt artwork

Damage After Being Hurt

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Damage After Blocking artwork

Damage After Blocking

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Damage After Killing A Captain artwork

Damage After Killing A Captain

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Damage Against Breakables artwork

Damage Against Breakables

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Damage At Low Health artwork

Damage At Low Health

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top

Damage Boost

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
3 variants share these values
Tier or variantMajor statusAutomatic modifierStack capScale multiplier
3 equivalent variantsYesYes10.15
Back to top

Damage debuff

Stack cap 4.

Stack cap
4
Stack Cap
4
Exact values
Stack cap
4
Back to top

Damage Deflection

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
Exact values
Major statusAutomatic modifierStack capScale multiplier
YesYes10.15
Back to top
In-game Damage Reduction After A Kill artwork

Damage Reduction After A Kill

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Damage Reduction After An Ally Command artwork

Damage Reduction After An Ally Command

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Dash block-regeneration boost artwork

Dash block-regeneration boost

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Debuff On Hit artwork

Debuff On Hit

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
Compare 2 variants
Tier or variantMajor statusAutomatic modifierStack capScale multiplier
SPECIALSTATUS DEBUFFONHITYesYes10.15
SPECIALSTATUS DEBUFFONHIT DEBUFFYesYes1
Back to top

Dragonstone Leak

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
Exact values
Major statusAutomatic modifierStack capScale multiplier
YesYes10.15
Back to top

Enemy Defensive

Stack cap 4 · Major status.

Stack cap
4
Status class
Major
Stack Cap
4
Exact values
Major statusStack cap
Yes4
Back to top

Enemy-damage debuff

Stack cap 4.

Stack cap
4
Stack Cap
4
Exact values
Stack cap
4
Back to top

Enraged

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
2 variants share these values
Tier or variantMajor statusAutomatic modifierStack cap
2 equivalent variantsYesYes1
Back to top

Fire damage over time

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Fragile artwork

Fragile

Stack cap 1.

Stack cap
1
Stack Cap
1

How Fragile works

Fragile is a one-stack enemy status used by Aodh's upgrade family. It marks enemies for upgrades that explicitly check for Fragile. It is separate from the temporary vulnerable phases used by bosses.

  • Vulnerable is the internal label for Fragile. It is not the same as a boss vulnerability window.
  • Exposing Dodge applies Fragile to enemies near the end of a dodge.
  • Exposing Strike applies Fragile when Strike hits.
  • Cherub's Punishment gives Fragile captains a chance to be affected by a Vortex.
Exact values
Stack cap
1

Upgrades that use Fragile

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In-game Gambler lucky area damage artwork

Gambler lucky area damage

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Gambler lucky area resistance artwork

Gambler lucky area resistance

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Heal On Hit artwork

Heal On Hit

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
Exact values
Major statusAutomatic modifierStack capScale multiplier
YesYes10.15
Back to top
In-game Healing artwork

Healing

Stack cap 1 · Major status.

Stack cap
1
Status class
Major
Stack Cap
1
Exact values
Major statusStack cap
Yes1
Back to top

Health Boost

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
3 variants share these values
Tier or variantMajor statusAutomatic modifierStack capScale multiplier
3 equivalent variantsYesYes10.15
Back to top
In-game Health Leech artwork

Health Leech

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Healthy Damage After An Ally Command artwork

Healthy Damage After An Ally Command

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top

Invincible

Stack cap 1 · Major status.

Stack cap
1
Status class
Major
Stack Cap
1
Exact values
Major statusStack cap
Yes1
Back to top

Lava damage over time

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Life Leech When Hurt artwork

Life Leech When Hurt

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top

Linked

Stack cap 50.

Stack cap
50

How Linked works

Linked is a stackable enemy status applied by Charger upgrades. Linked enemies form a group, and damage dealt to one marked enemy is shared with the others. It does not summon a minion.

  • Older and internal labels may call this Flocked or Superflocked. Both names refer to Linked, not a separate combat effect.
  • The status has a 50-stack cap.
  • Linked stacks applied is the number of status stacks an upgrade adds. It is not a unit count.
  • Damage shared per Linked stack is shown as a percentage.
  • Some Charger upgrades add stacks, raise the stack limit, spread Linked on death, or trigger its effect a second time.
2 variants share these values
Tier or variantStack cap
2 equivalent variants50

Upgrades that use Linked

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Linked Invincibility

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
Compare 2 variants
Tier or variantMajor statusAutomatic modifierStack capScale multiplier
VariantYesYes10.15
VariantYes1
Back to top
In-game Low-Health Enemies Explode artwork

Low-Health Enemies Explode

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Morale At Low Health artwork

Morale At Low Health

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Movement-speed debuff artwork

Movement-speed debuff

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top

No flinch

Stack cap 1.

Stack cap
1
Prevents Flinch
Yes
Exact values
Stack cap
1
Back to top

One-hit resistance

Stack cap 1 · Major status.

Stack cap
1
Status class
Major
Stack Cap
1
Exact values
Major statusStack cap
Yes1
Back to top

One-Hit Resistance Aura

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
Exact values
Major statusAutomatic modifierStack capScale multiplier
YesYes10.15
Back to top

Parry-stun-duration debuff

Stack cap 1 · automatic modifier.

Stack cap
1
Automatic modifier
Yes
Stack Cap
1
Exact values
Automatic modifierStack cap
Yes1
Back to top

Periodic Invincibility

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
Exact values
Major statusAutomatic modifierStack capScale multiplier
YesYes10.15
Back to top
In-game Positive Aura artwork

Positive Aura

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
Compare 2 variants
Tier or variantMajor statusAutomatic modifierStack capScale multiplier
SPECIALSTATUS POSITIVEAURAYesYes10.15
SPECIALSTATUS POSITIVEAURA BUFFYesYes1
Back to top

Post-dodge speed boost

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top

Regeneration

Stack cap 1 · Major status · automatic modifier.

Stack cap
1
Status class
Major
Automatic modifier
Yes
Scale Multiplier
0.15
3 variants share these values
Tier or variantMajor statusAutomatic modifierStack capScale multiplier
3 equivalent variantsYesYes10.15

Upgrades that use Regeneration

Back to top

Satellite sphere

Major status.

Status class
Major
Exact values
Major status
Yes
Back to top

Satellite vulnerable

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top

Shrine Bloodlust

Stack cap 1 · Major status.

Stack cap
1
Status class
Major
Stack Cap
1
Exact values
Major statusStack cap
Yes1
Back to top

Shrine Dagger

Stack cap 1 · Major status.

Stack cap
1
Status class
Major
Stack Cap
1
Exact values
Major statusStack cap
Yes1
Back to top

Shrine Glass

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top

Shrine Weakness

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Speed After A Kill artwork

Speed After A Kill

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Speed After A Multikill artwork

Speed After A Multikill

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Speed After Killing A Captain artwork

Speed After Killing A Captain

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Speed After Saving An Ally artwork

Speed After Saving An Ally

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top

Stunned

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Vortex Castigated artwork

Vortex Castigated

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top
In-game Vortex tier-two minor buff artwork

Vortex tier-two minor buff

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top

Vortexed

Stack cap 1.

Stack cap
1
Stack Cap
1
Exact values
Stack cap
1
Back to top