Village meta-progression update
Revised Village costs, refunds for cheaper purchases, new-player army unlocks, shop upgrades, and combat and network fixes.
Read update →Tears of Metal update notes, balance changes, progression fixes, and multiplayer hotfixes.
Revised Village costs, refunds for cheaper purchases, new-player army unlocks, shop upgrades, and combat and network fixes.
Read update →Immediate Seraphic Blade unlocks, simpler Companion x3 requirements, corrected rewards and shops, and the current crossplay branch.
Read update →Elite and Boss multiplayer state now stays aligned more reliably, campaign-map mismatches are fixed, and the release includes a temporary crossplay branch boundary.
Read update →Networking and Steam Deck stability improved, Aodh the Vigil was added to campaign companion recruitment, and multiplayer revives now use health instead of coins.
Read update →Epic Online Services overlay initialization was disabled as a tentative fix for sudden mouse stutters.
Read update →Meta-progression and campaign economy changes, Act 2 balance work, Charm rebalancing, performance improvements, and campaign Emblem selections that favor families not yet shown.
Read update →Act 1 and Act 2 performance work, a Drift Correction control-lock fix, army and commander state fixes, corrected Castle Records Charm display, and current crossplay branch guidance.
Read update →Clearer locked and unobtainable-item labels, corrected unlock tracking, save recovery, targeted gameplay fixes, and temporary crossplay-version separation.
Read update →Hero unlock progression, Wallace weapon costs, boss parries, Charm balance, and a broad set of gameplay, UI, multiplayer, and localization fixes.
Read update →Restored crossplay between supported PC storefronts and fixed lobby visibility after a campaign had started.
Read update →Update summaries are paraphrased from Paper Cult’s official Steam announcements.
By Max Yaport (Editor, WikiTactics) Edition published