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Ally Monikers

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Ally Monikers

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Ally Monikers

Browse all army traits

How stacking works

  • Each ally equips one reward moniker. Choosing another replaces the moniker on that ally.
  • The same moniker on different active allies stacks. The army screen counts the active copies.
  • When a reward says it replaces the previously equipped moniker, the replacement applies to the selected ally. It does not remove copies held by other allies.

Stat monikers

MonikerTier 1Tier 2Tier 3Selection weight
Regular-enemy damageDamage to regular enemies+10%+20%+30%100 / 10 / 1
Captain damageDamage to captains+5%+10%+15%100 / 10 / 1
Boss damageDamage to bosses+5%+10%+15%100 / 10 / 1
Ally damageAlly damage+5%+7%+10%100 / 10 / 1
Rescue-window durationRescue-window duration+10%+15%+20%100 / 10 / 1
Light-attack damageLight-attack damage+5%+7.5%+10%100 / 10 / 1
Heavy-attack damageHeavy-attack damage+5%+7.5%+10%100 / 10 / 1
Block staminaMaximum block stamina+10%+15%+20%100 / 10 / 1
Dash regenerationDash regeneration+5%+10%+15%100 / 10 / 1
Special-charge gainSpecial-charge gain+5%+10%+15%100 / 10 / 1
Shop clearance chanceShop clearance chance+10%+15%+20%100 / 10 / 1
Shop price modifierShop and healing price discount+10%+15%+20%100 / 10 / 1
Rare-upgrade offersRare-upgrade chance+1 percentage point+2 percentage points+3 percentage points100 / 10 / 1
Incoming healingIncoming healing+5%+7.5%+10%100 / 10 / 1