Level 2
When damaging enemies, each Orbital has a 27% chance to not be consumed.

In-game upgrade offer
When damaging enemies, each Orbital has a 15% chance to not be consumed.
Level progression
When damaging enemies, each Orbital has a 27% chance to not be consumed.
When damaging enemies, each Orbital has a 36% chance to not be consumed.
When damaging enemies, each Orbital has a 42% chance to not be consumed.
When damaging enemies, each Orbital has a 45% chance to not be consumed.
In-game artwork © Paper Cult Inc.; shown for identification and commentary.