Tears of Metal

Battlefield hazards

Beacons, towers, spawners, Dragonstone traps, captain modifiers, and timed objectives.

Entries
7

7 entries

Beacons

Objective · selection weight 1.

Type
Objective
Selection weight
1
3 variants share these values

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Tier or variantTypeSelection weight
3 equivalent variantsObjective1
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Destroy Spawner

Objective · selection weight 1.

Type
Objective
Selection weight
1
Compare 3 variants

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Tier or variantTypeSelection weight
Hazard Destroy Spawner A 1Objective
2 equivalent variantsObjective1
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Destroy Tower

Objective · selection weight 1.

Type
Objective
Selection weight
1
3 variants share these values

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Tier or variantTypeSelection weight
3 equivalent variantsObjective1
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Dragonstone Trap

Act 1: 0–2 · Act 2: 1–3 · Act 3: 3–5 traps.

Act 1 traps
0–2
Act 2 traps
1–3
Act 3 traps
3–5
Act 1 minimum
0
Act 1 maximum
2
Act 2 minimum
1
Act 2 maximum
3
Act 3 minimum
3
Act 3 maximum
5
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Falling Dragonstone

Objective · selection weight 1.

Type
Objective
Selection weight
1
Hazard Type
Objective
Exact values

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TypeSelection weight
Objective1
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In-game More Captains artwork

More Captains

Run stat modifier · selection weight 0.1–1.

Type
Run stat modifier
Selection weight
0.1–1
Compare 3 variants

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Tier or variantTypeSelection weight
Hazard More Captains 1Run stat modifier1
Hazard More Captains 2Run stat modifier0.1
Hazard More Captains 3Run stat modifier
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Timed Objective

Timed objective · selection weight 1–3.

Type
Timed objective
Selection weight
1–3
Compare 4 variants

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Tier or variantTypeSelection weight
Hazard Timed ObjectiveTimed objective2
2 equivalent variantsTimed objective3
Hazard Timed Objective Act 2Timed objective1
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By (Editor, WikiTactics) Edition published