- Damage
- 5–17
- Range
- 2–6
- Aim / windup
- 1–3
- Variants
- 5
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1.25
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 0.5
- Self Pushback Distance On Blocked
- 0.5
- Knockback Multiplier
- 1
- Perfect Attack End
- 1.2
- Perfect Attack Start
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 80
- Block Damage Multiplier
- 1000
- Pushback Distance On Block
- 1.5
- Block Count To Interrupt
- 1
- Knockback Multiplier
- 2
- Perfect Attack End
- 0.4
Compare 5 variants
Back to top- Damage
- 6–20
- Range
- 2.5–4
- Aim / windup
- 0.5–1
- Variants
- 7
- Block Damage Multiplier
- 1
- Block Count To Interrupt
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Knockback Multiplier
- 1
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 0.25
- Self Pushback Distance On Blocked
- 1
- Interrupt Resistance
- 1
- Multi Hit Delay
- 0.01
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1
- Pushback Distance On Block
- 0.75
- Self Pushback Distance On Blocked
- 0.75
- Perfect Targeting Bonus
- 80
- Self Pushback Distance On Blocked
- 0.5
- Knockback Multiplier
- 1.5
Compare 7 variants
Back to top- Damage
- 17
- Range
- 4
- Aim / windup
- 0.8
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1
- Multi Hit Delay
- 0.01
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 0.75
- Self Pushback Distance On Blocked
- 0.75
Exact values
Back to top- Damage
- 10–17
- Range
- 3.5–4.5
- Aim / windup
- 0.8–0.9
- Variants
- 4
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1
- Multi Hit Delay
- 0.01
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 0.75
- Self Pushback Distance On Blocked
- 0.75
- Perfect Targeting Bonus
- 80
- Self Pushback Distance On Blocked
- 0.5
Compare 4 variants
Back to top- Damage
- 12–17
- Range
- 4–6
- Aim / windup
- 0.8
- Variants
- 2
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1
- Multi Hit Delay
- 0.01
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 0.75
- Self Pushback Distance On Blocked
- 0.75
- Knockback Multiplier
- 3
- Perfect Targeting Bonus
- 80
- Pushback Distance On Block
- 1.5
- Self Pushback Distance On Blocked
- 0.5
Compare 2 variants
Back to top- Damage
- 12
- Block Damage Multiplier
- 1000
- Can Block
- Yes
- Interrupt Power
- 2
- Interrupt Resistance
- 1
- Knockback Multiplier
- 3
- Multi Hit Delay
- 0.01
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 80
- Pushback Distance On Block
- 1.5
- Self Pushback Distance On Blocked
- 0.5
Exact values
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