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Shield Master moves

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Tears of Metal

Shield Master moves

Damage, range, timing, blockability, and exact variants for every Shield Master attack.

Entries
6

6 entries

Shield Master Counter

5 move variants · 12–20 damage · 2.5–3.5 range · 0.25–1 aim or windup.

Damage
12–20
Range
2.5–3.5
Aim / windup
0.25–1
Variants
5
Block Damage Multiplier
1
Can Block
Yes
Can Perfect Block
Yes
Interrupt Power
1
Interrupt Resistance
2
Knockback Multiplier
3
Multi Hit Delay
0.01
Perfect Attack End
0.4
Perfect Dodge End
1.2
Perfect Dodge Start
0.4
Perfect Targeting Bonus
100
Pushback Distance On Block
0.75
Self Pushback Distance On Blocked
0.75
Block Damage Multiplier
1000
Interrupt Resistance
1
Multi Hit Delay
0.05
Pushback Distance On Block
4
Self Pushback Distance On Blocked
0.5
Block Count To Interrupt
1
Pushback Distance On Block
0.5
Pushback Distance On Block
2
Knockback Multiplier
1.5
Compare 5 variants
Tier or variantDamageRangeAim / windupInterruptBlockable
Shield Master 2 Counter151Yes
Shield Master 3 Counter1730.61Yes
Variant12311Yes
Shield Master Elite Counter202.511Yes
Shield Master Elite Counter Alt203.50.251Yes
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Shield Master Primary

4 move variants · 12–20 damage · 2.5–8 range · 0.6–1.1 aim or windup.

Damage
12–20
Range
2.5–8
Aim / windup
0.6–1.1
Variants
4
Block Damage Multiplier
1000
Can Block
Yes
Can Perfect Block
Yes
Interrupt Power
1
Interrupt Resistance
1
Knockback Multiplier
3
Multi Hit Delay
0.05
Perfect Attack End
0.4
Perfect Dodge End
1.2
Perfect Dodge Start
0.4
Perfect Targeting Bonus
100
Pushback Distance On Block
4
Self Pushback Distance On Blocked
0.5
Knockback Multiplier
2
Pushback Distance On Block
2
Block Damage Multiplier
1
Block Count To Interrupt
1
Knockback Multiplier
1
Pushback Distance On Block
0.5
Compare 4 variants
Tier or variantDamageRangeAim / windupInterruptBlockable
Shield Master 3 Primary2081.11Yes
Shield Master 3 Primary Fast1581.11Yes
Shield Master Elite Primary1840.61Yes
Variant122.511Yes
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Shield Master Quaternary

1 move profile · 18 damage · 0.35 aim or windup.

Damage
18
Aim / windup
0.35
Block Damage Multiplier
1000
Can Block
Yes
Can Perfect Block
Yes
Interrupt Power
1
Interrupt Resistance
1
Knockback Multiplier
3
Multi Hit Delay
0.05
Perfect Attack End
0.4
Perfect Dodge End
1.2
Perfect Dodge Start
0.4
Perfect Targeting Bonus
100
Pushback Distance On Block
2
Self Pushback Distance On Blocked
0.5
Exact values
DamageAim / windupInterruptBlockable
180.351Yes
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Shield Master Quinary

1 move profile · 18 damage · 6 range · 0.2 aim or windup.

Damage
18
Range
6
Aim / windup
0.2
Block Damage Multiplier
1
Can Block
Yes
Can Perfect Block
Yes
Interrupt Power
1
Interrupt Resistance
1
Knockback Multiplier
3
Multi Hit Delay
0.05
Perfect Attack End
0.4
Perfect Dodge End
1.2
Perfect Dodge Start
0.4
Perfect Targeting Bonus
100
Pushback Distance On Block
2
Self Pushback Distance On Blocked
0.5
Exact values
DamageRangeAim / windupInterruptBlockable
1860.21Yes
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Shield Master Secondary

4 move variants · 12–20 damage · 3–10 range · 0.5–0.6 aim or windup.

Damage
12–20
Range
3–10
Aim / windup
0.5–0.6
Variants
4
Block Damage Multiplier
1
Block Count To Interrupt
1
Can Block
Yes
Can Perfect Block
Yes
Interrupt Power
1
Interrupt Resistance
1
Knockback Multiplier
1
Multi Hit Delay
0.05
Perfect Attack End
0.4
Perfect Dodge End
1.2
Perfect Dodge Start
0.4
Perfect Targeting Bonus
100
Pushback Distance On Block
0.75
Self Pushback Distance On Blocked
0.75
Knockback Multiplier
3
Pushback Distance On Block
4
Self Pushback Distance On Blocked
0.5
Knockback Multiplier
2
Pushback Distance On Block
2
Compare 4 variants
Tier or variantDamageRangeAim / windupInterruptBlockable
Shield Master 2 Secondary1230.51Yes
Shield Master 3 Secondary2050.61Yes
Shield Master 3 Secondary Fast1550.61Yes
Shield Master Elite Secondary18101Yes
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Shield Master Tertiary

1 move profile · 18 damage · 4 range · 0.1 aim or windup.

Damage
18
Range
4
Aim / windup
0.1
Block Damage Multiplier
1
Can Block
Yes
Can Perfect Block
Yes
Interrupt Power
1
Interrupt Resistance
1
Knockback Multiplier
1.5
Multi Hit Delay
0.05
Perfect Attack End
0.4
Perfect Dodge End
1.2
Perfect Dodge Start
0.4
Perfect Targeting Bonus
100
Pushback Distance On Block
2
Self Pushback Distance On Blocked
0.5
Exact values
DamageRangeAim / windupInterruptBlockable
1840.11Yes
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