- Damage
- 10–14
- Range
- 3.5
- Aim / windup
- 1
- Variants
- 3
- Block Damage Multiplier
- 2
- Damage Variation
- 2
- Block Count To Interrupt
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
Compare 3 variants
Back to top- Damage
- 13–20
- Range
- 3.5
- Aim / windup
- 1
- Variants
- 3
- Block Damage Multiplier
- 1
- Damage Type
- Light Blockable
- Damage Variation
- 1
- Attack Force Hurt State
- Yes
- Can Block
- Yes
- Interrupt Power
- 2
- Interrupt Resistance
- 1
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
Compare 3 variants
Back to top- Damage
- 10–20
- Range
- 12
- Aim / windup
- 0.5–1
- Variants
- 2
- Block Damage Multiplier
- 1000
- Can Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 80
- Pushback Distance On Block
- 3
- Block Damage Multiplier
- 1
- Can Perfect Block
- Yes
- Knockback Multiplier
- 2.5
- Perfect Attack End
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 4
- Self Pushback Distance On Blocked
- 0.5
Compare 2 variants
Back to top- Damage
- 8–15
- Range
- 3.5–4
- Aim / windup
- 0.25–1
- Variants
- 6
- Block Damage Multiplier
- 1
- Block Count To Interrupt
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Knockback Multiplier
- 1.5
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.5
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 0.5
- Self Pushback Distance On Blocked
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 2.7
- Pushback Distance On Block
- 2
- Self Pushback Distance On Blocked
- 0.5
- Knockback Multiplier
- 2.5
- Perfect Attack Start
- 0.25
Compare 6 variants
Back to top- Damage
- 15
- Aim / windup
- 0.6
- Block Damage Multiplier
- 1
- Attack Hint Delay
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Friendly Fire
- Yes
- Interrupt Power
- 2
- Interrupt Resistance
- 1
- Knockback Multiplier
- 4
- Multi Hit Delay
- 0.05
Exact values
Back to top- Damage
- 15
- Aim / windup
- 0.4–0.9
- Variants
- 3
- Block Damage Multiplier
- 1000
- Block Count To Interrupt
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 2.7
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.5
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 2
- Self Pushback Distance On Blocked
- 0.5
- Block Damage Multiplier
- 1
- Knockback Multiplier
- 2.5
- Knockback Multiplier
- 1
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Targeting Bonus
- 80
- Pushback Distance On Block
- 1.5
Compare 3 variants
Back to top- Damage
- 15–22
- Range
- 3
- Aim / windup
- 0.6
- Variants
- 2
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Friendly Fire
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 2.5
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.5
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 2
- Self Pushback Distance On Blocked
- 0.5
- Interrupt Power
- 2
- Knockback Multiplier
- 3
- Pushback Distance On Block
- 3
Compare 2 variants
Back to top- Damage
- 15
- Aim / windup
- 0.5
- Block Damage Multiplier
- 1
- Interrupt Power
- 2
- Knockback Multiplier
- 4
Exact values
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