- Damage
- 10–30
- Range
- 7
- Aim / windup
- 0.7
- Variants
- 6
- Block Damage Multiplier
- 1000
- Can Block
- Yes
- Can Perfect Block
- Yes
- Friendly Fire
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 2
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 0.75
- Self Pushback Distance On Blocked
- 0.75
- Block Damage Multiplier
- 1
- Knockback Multiplier
- 1.5
Compare 6 variants
Back to top- Damage
- 15–30
- Range
- 4
- Aim / windup
- 0.8
- Variants
- 3
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1.5
- Multi Hit Delay
- 0.01
- Perfect Attack End
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 0.75
- Self Pushback Distance On Blocked
- 0.5
Compare 3 variants
Back to top- Damage
- 20–30
- Range
- 7.5
- Aim / windup
- 0.9
- Variants
- 3
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1.5
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 1
- Perfect Attack Start
- 0.45
- Perfect Dodge End
- 1
- Perfect Dodge Start
- 0.45
- Perfect Targeting Bonus
- 90
- Pushback Distance On Block
- 2
- Self Pushback Distance On Blocked
- 0.75
Compare 3 variants
Back to top- Damage
- 10–20
- Range
- 3.5
- Aim / windup
- 0.5
- Variants
- 3
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1.5
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 0.75
- Self Pushback Distance On Blocked
- 0.75
Compare 3 variants
Back to top- Damage
- 20–30
- Range
- 7
- Aim / windup
- 0.9
- Variants
- 3
- Block Damage Multiplier
- 1000
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 3
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 80
- Pushback Distance On Block
- 3
- Self Pushback Distance On Blocked
- 0.5
Compare 3 variants
Back to top- Damage
- 20–30
- Range
- 30
- Aim / windup
- 1
- Variants
- 9
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Projectile Count
- 3
- Block Damage Multiplier
- 1
- Attack Force Hurt State
- Yes
- Interrupt Power
- 2
- Knockback Multiplier
- 4
- Perfect Targeting Bonus
- 80
- Pushback Distance On Block
- 3
- Self Pushback Distance On Blocked
- 0.5
- Interrupt Resistance
- 2
- Perfect Attack End
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
Compare 9 variants
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