- Damage
- 20–25
- Range
- 5
- Aim / windup
- 0.75
- Variants
- 2
- Block Damage Multiplier
- 1000
- Can Block
- Yes
- Friendly Fire
- Yes
- Knockback Multiplier
- 2.5
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 1.2
- Perfect Attack Start
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 2
- Self Pushback Distance On Blocked
- 0.5
- Interrupt Power
- 2
- Interrupt Resistance
- 2
Compare 2 variants
Back to top- Damage
- 15–25
- Range
- 3.5–15
- Aim / windup
- 0.5–0.8
- Variants
- 4
- Block Damage Multiplier
- 1000
- Can Block
- Yes
- Friendly Fire
- Yes
- Interrupt Resistance
- 1
- Knockback Multiplier
- 2.5
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 1.2
- Perfect Attack Start
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 2
- Self Pushback Distance On Blocked
- 0.5
- Block Damage Multiplier
- 1
- Interrupt Power
- 2
- Knockback Multiplier
- 4
- Pushback Distance On Block
- 3.5
Compare 4 variants
Back to top- Damage
- 15
- Range
- 5
- Block Damage Multiplier
- 1000
- Can Block
- Yes
- Interrupt Power
- 2
- Interrupt Resistance
- 1
- Knockback Multiplier
- 2.5
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 1.2
- Perfect Attack Start
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 2
- Self Pushback Distance On Blocked
- 0.5
Exact values
Back to top- Damage
- 20–25
- Range
- 5–6
- Aim / windup
- 0.4
- Variants
- 3
- Block Damage Multiplier
- 1000
- Can Block
- Yes
- Interrupt Power
- 2
- Interrupt Resistance
- 1
- Knockback Multiplier
- 2.5
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 1.2
- Perfect Attack Start
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 2
- Self Pushback Distance On Blocked
- 0.5
- Knockback Multiplier
- 4
- Friendly Fire
- Yes
Compare 3 variants
Back to top- Damage
- 20
- Range
- 15
- Aim / windup
- 0.75
- Block Damage Multiplier
- 1000
- Can Block
- Yes
- Friendly Fire
- Yes
- Interrupt Power
- 2
- Interrupt Resistance
- 1
- Knockback Multiplier
- 2
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 1.2
- Perfect Attack Start
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 2
- Self Pushback Distance On Blocked
- 0.5
Exact values
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