- Damage
- 17–20
- Range
- 3–4
- Aim / windup
- 0.2–0.25
- Variants
- 2
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 0.75
- Self Pushback Distance On Blocked
- 0.75
- Pushback Distance On Block
- 0.5
- Self Pushback Distance On Blocked
- 0.5
Compare 2 variants
Back to top- Damage
- 17–20
- Range
- 3–3.5
- Aim / windup
- 0.5
- Variants
- 2
- Block Damage Multiplier
- 1000
- Block Count To Interrupt
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 0.75
- Self Pushback Distance On Blocked
- 0.75
- Block Damage Multiplier
- 1
- Knockback Multiplier
- 2.5
- Pushback Distance On Block
- 2
- Self Pushback Distance On Blocked
- 0.5
Compare 2 variants
Back to top- Damage
- 20
- Range
- 4
- Aim / windup
- 0.5
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 0.75
- Self Pushback Distance On Blocked
- 0.75
Exact values
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