- Damage
- 8
- Range
- 8
- Aim / windup
- 0.3–0.8
- Variants
- 2
- Block Damage Multiplier
- 1000
- Block Count To Interrupt
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Friendly Fire
- Yes
- Interrupt Power
- 2
- Interrupt Resistance
- 1
- Knockback Multiplier
- 2
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.5
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 1.5
- Self Pushback Distance On Blocked
- 0.5
- Block Damage Multiplier
- 1
- Interrupt Power
- 1
- Knockback Multiplier
- 1
- Multi Hit Delay
- 0.01
- Self Pushback Distance On Blocked
- 1.25
Compare 2 variants
Back to top- Damage
- 8
- Range
- 2.5
- Block Damage Multiplier
- 1
- Block Count To Interrupt
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Friendly Fire
- Yes
- Interrupt Power
- 2
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.5
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 1.5
- Self Pushback Distance On Blocked
- 0.5
Exact values
Back to top- Damage
- 8
- Range
- 5
- Aim / windup
- 0.4
- Block Damage Multiplier
- 1
- Block Count To Interrupt
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Friendly Fire
- Yes
- Interrupt Power
- 2
- Interrupt Resistance
- 1
- Knockback Multiplier
- 3
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 1.2
- Perfect Attack Start
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 2.5
- Self Pushback Distance On Blocked
- 0.5
Exact values
Back to topNo entries match that search.