- Damage
- 10
- Range
- 3.25–12
- Aim / windup
- 0.25–1
- Variants
- 3
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 2.7
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.5
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Pushback Distance On Block
- 4
- Self Pushback Distance On Blocked
- 0.5
- Knockback Multiplier
- 1
- Perfect Attack End
- 1
- Perfect Attack Start
- 0.45
- Perfect Dodge Start
- 0.45
- Perfect Targeting Bonus
- 90
- Pushback Distance On Block
- 0.75
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
Compare 3 variants
Back to top- Damage
- 5–15
- Range
- 12–30
- Aim / windup
- 1.25–2
- Variants
- 5
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Can Perfect Block
- Yes
- Interrupt Power
- 1
- Knockback Multiplier
- 1
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Projectile Count
- 1
- Block Damage Multiplier
- 1000
- Delay Between Shots
- 0.6
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1.5
- Pushback Distance On Block
- 0.1
- Pushback Distance On Block
- 0.75
- Self Pushback Distance On Blocked
- 0.5
- Delay Between Shots
- 0.75
- Projectile Count
- 2
- Pushback Distance On Block
- 1
Compare 5 variants
Back to top- Damage
- 10
- Range
- 30
- Aim / windup
- 1.25
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Delay Between Shots
- 0.75
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Projectile Count
- 3
Exact values
Back to top- Damage
- 15
- Aim / windup
- 0.3
- Block Damage Multiplier
- 1
- Can Block
- Yes
- Interrupt Power
- 1
- Interrupt Resistance
- 1
- Knockback Multiplier
- 1
- Multi Hit Delay
- 0.05
- Perfect Attack End
- 0.6
- Perfect Attack Start
- 0.25
- Perfect Dodge End
- 1
- Perfect Targeting Bonus
- 100
- Projectile Count
- 1
Exact values
Back to top- Aim / windup
- 1
- Interrupt Power
- 1
- Interrupt Resistance
- 2
- Perfect Attack End
- 0.4
- Perfect Dodge End
- 1.2
- Perfect Dodge Start
- 0.4
- Perfect Targeting Bonus
- 100
Exact values
Back to topNo entries match that search.